
Nicolas Lecci writes: Ladies and Gents ! As promised, here are for you the patches for the RRG 2.0 errated cards ! In the drive link below you will find: a Word sheet with. DIY, Fantasy Flight Games, Rules Reference, star wars, Star Wars legion.
Lecci creates printable updates for new rules reference. Like in any RPG, it's about giving players control to customize their character, their ship and how they choose to tackle the game. The ships are shaped differently, they have different stats and descriptions and some have components created specifically for a gameplay type. So if players choose a scout ship, within that category there are different models that will play to the strengths of different play-styles. The result is the variety of ship types players will have access to. So we brainstormed as many different styles of play as we could, and said: 'What Variances really make sense?'" Not every person who plays a scout is going to want to take on objectives or detect enemies. "We knew that not every scout is going to be the one who's going to want to dogfight. So we wanted to take that premise and embrace it. "If you're DPS, you don't always play DPS the same way. "When you play as a healer, you don't always play a healer the same way as someone else," Backus said. "There were a lot of things we could have done to embrace a more flight sim feel, but we wanted it to have an RPG progression." There's also the introduction of Variance, which allows players to choose ship models that play to their strengths. These companions are who you hear when you're fighting in space. Every ship has a skill tree, and players can spend requisition - in-game experience points - to unlock new components, to upgrade existing components and to unlock companions.Įvery companion character from the base game is also available for players to choose as a ship companion in Galactic Starfighters. Players can choose between different models and upgrade paths.
Rather than having the expansion feel like something tacked on and unrelated to the base game, the team ensured that the worlds remained connected and the gameplay retained RPG elements.Īt one level, the expansion is RPG-like in the way it lets players customize their ships. The development team wanted Galactic Starfighter to make sense in the context of The Old Republic. " The Old Republic is a role-playing game, so we wanted to feel like it was a feature in the RPG," Backus told Polygon.